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VisShare: A high-performance and cross-platform library for visualizing and publishing large-scale biomedical research data

We developed VisShare, a high-performance and cross-platform visualization library, to address the two challenges. VisShare incorporates two key components: a high-performance engine (HPE), and a full-featured API. The framework of VisShare (Fig. 1a) depicts the workflow of creating and sharing visualizations between users and communities. Based on VisShare, visualizations of large and heterogeneous biomedical data representation can be easily disseminated to inclusive publishing platforms through integrating VisShare into web and native apps, furthermore accompanied by interactive user experience. The superior utility brings great values to diverse stakeholders from research and publishing community towards knowledge sharing.

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Author: Ke Ma, Tian Xia
Submitted to Nature methods Correspondence for peer-review.

VisShare

AI Encountering Interactive Systems: A Deep Learning Reinforced Musical Composition Model

In this paper, we present an artificial intelligence-based musical composition algorithm for generating harmonic and various arpeggios based on given chords in real-time, which incorporates a recurrent neural network (RNN) with the gated recurrent unit (GRU) and a tetrahedral context-sensitive L-system (TCSL). RNN can play a significant role of learning inherent harmony from arpeggio datasets and providing probabilistic prediction which suggests the selection of the next note and the lengths of the selected notes. We also establish TCSL model based on a tetrahedron model utilizing seven interval operators and production rules to increase the variety of generation. TCSL is responsible for generating one note at each iteration by respectively requesting probabilistic predication from RNN, calculating optional notes and determining target note. Our experiments where we trained two RNNs for TCSL generation model indicated that the proposed algorithm has advantages in overcoming the obstacles of achieving inherent global harmony as well as the variety of generation in current computer-aided arpeggio composition algorithms. Our research attempts to extend deep learning model (DLM) towards the design space for interactive composition systems.

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Author: Ke Ma, Tian Xia
Accepted as lecture by: 15th Sound and Music Computing Conference (SMC2018), Limassol, Cyprus, 4-7 July
Publication data: July 4, 2018
DOI: 10.5281/zenodo.1422613

Legends

Design pattern as a practical tool for designing interactions connecting human and social robots

Social robots are increasingly emerging to the public regarding the advances in artificial intelligence and human-robot technologies. Research community of human-robot interaction (HRI) has provided insights that social robots are supposed to survive in social circumstances with the capacities of adapting and learning through interactions with human and environments. However, issues are confusing designers in the robotic industry encountering the complexity and ambiguity of designing adaptive interactions for social robots. It is therefore desirable to make the design method accessible which empowers designers to implement tangible robot prototypes advanced in creative and technical flexibility. This research rises to address the challenges by generating a practical tool utilizing design patterns for designing interactions connecting human and social robots. Design patterns and the iterative framework could serve as a practical tool to decrease the complexity and ambiguity of design issues. We developed two social robot prototypes (Neko and Chirp) to demonstrate the empirical improvements in constructing well-organized interactions and elaborating adaptive reactions.

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Author: Ke Ma
Publication data: February 7, 2019

Mobirise

Digital Touchpoints in Campus Slow Traffic Service System

Recently in China, the scale of university campus has increasingly expanded, both campus buildings and road networks become complex and compound. Besides this phenomenon and allowing for the uniqueness of campus, how to effectively address the issue of campus transportation deserves our deep thinking. This paper took Jiading Campus of Tongji University as a practical case, after some design research on the campus, it turned out that slow traffic service system was a proper campus transportation mode for Jiading campus.This campus slow traffic service system was designed to construct on a digital touchpoints architecture, based on service-oriented landmarks (SOLs). This paper aims at exploring how to design these digital touchpoints and organize their association to provide people better campus slow traffic services.

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Author: Jintian Shi, Ke Ma
Accepted as lecture by: International Conference on Human Factors in Transportation, July 17−21, 2017, Los Angeles, California, USA.
Publisher name: Springer, Cham
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 597).

Cite this paper as:
Shi J., Ma K. (2018) Digital Touchpoints in Campus Slow Traffic Service System. In: Stanton N. (eds) Advances in Human Aspects of Transportation. AHFE 2017. Advances in Intelligent Systems and Computing, vol 597. Springer, Cham.

Digital Touchpoints in Campus Slow Traffic Service System

Comparative genetic interaction mapping reveals functional crosstalk between distinct bioprocesses

Dan Chen*, Wei Xu*, Yu Wang, Yongshen Ye, Yue Wang, Miao Yu, Jinghu Gao, Jielin Wei, Yiming Dong, Honghua Zhang, Ke Ma, Wenqing Cheng, Shu Wang, Barth D. Grant, Chad L. Myers, Anbing Shi, and Tian Xia.

submitted to Journal in peer-review

Multifactorial deep learning reveals pan-cancer genomic tumor clusters with distinct immunogenomic landscape and response to immunotherapy

Feng Xie, Jianjun Zhang, Jiayin Wang, Alexandre Reuben3, Wei Xu1, Xin Yi, Frederick S. Varn7, Yongsheng Ye, Junwen Cheng, Miao Yu, Yue Wang, Mingchao Xie, Peng Du, Ke Ma, Penghui Zhou, Sheng-li Yang, Yaobing Chen, Guoping Wang, Xuefeng Xia, Zhongxing Liao, John V. Heymach, Ignacio Wistuba, P. Andrew Futreal, Kai Ye, Chao Cheng, Tian Xia.

submitted to Journal in peer-review

Ripples: Shaping a Liquid Tangible Interface for Composing Digital Music 

The motivation of our research is to explore the gestural interaction with water for musical expression. As the first stage towards this end, we establish Ripples, an aquarium-type digital musical instrument, in which players manipulate predefined gestures to improvise digital music. This paper presents the design of TUI and implementation of Ripples as well as a user study observing and recording the players’ gestures in the water with a camera. The results could help for the future work to define a gesture vocabulary and provide guidelines for TEI community for the rapid creation of musical tangible interface.

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Author: Ke Ma
Submitted to the ACM International conference on Tangible, Embedded and Embodied Interaction (TEI 2016).

TUI

Signichat: a novel social network platform for biomedical knowledge sharing and integration

Research Strategy

In biomedical research, visualization is extensively used for depicting all kinds of data and analyses. Our Signichat (SC) platform aims will yield an online community for facilitating collaboration, knowledge sharing and integration, and training and education based on the image-formatted biomedical information. That impact will be multiplied by laboratories worldwide using SC to bring people with diverse backgrounds and interests together to work on the same goal to tackle complex diseases such as cancer with biomedical ‘big data’ information.

We propose the development of SC, an image-based scientific research social network platform, to help basic scientists, clinicians, and the public to grapple with large amounts of cancer data in a community-based and collaboration-driven fashion. Our core design concepts of SC are to use a collection of images, called the SC Conversation Thread (SC-CT), to depict biomedical information and to use social networking features so that biomedical researchers can, through the SC-CT, connect with, help, and collaborate with one another based on the information encapsulated in the images.

full-text    website

Author: TianXia, Ke Ma
Proposed to National Cancer Institute (NCI) for research funding.

Signichat

LegoBeats: A Collaborative Drum Machine for Composing Rhythmic Patterns and Dynamic Tempo, Timbres and Effects

Drum machine was originally developed to generate percussive patterns for musical performance. In recent years, digital drum machines are increasingly applied to collaborative music composition where rhythmic percussion sounds are simultaneously manipulated by multiple users. The collaborative drum machine requires not only sequence creation, other features like timbres, tempo, filters and effects should also receive implementation. Moreover, how to apply these features to tangible interfaces and how to design interaction to seamlessly match the affordance of objects deserve additional consideration. The goal of our research is to further explore the above listed questions.

This paper presents LegoBeats, a collaborative drum machine, where multiple users simultaneously manipulate lego bricks to generate, modify and perform dynamic rhythmic patterns, timbres, tempos and effects through a tangible interface. LegoBeats demonstrated our research addressing the connection among the affordance of objects, interaction and the additional features of drum machine.

Author: Ke Ma
Submitted to ICMC/EMW 2017, 43rd International Computer Music Conference + 6th Electronic Music Week, 16-20 October 2017, Shanghai, China.

LegoBeats

基于实感技术的手势实时作曲系统的设计与实现

Design and Implementation of RealSense-based Simultaneously Gestural Composition System

Master Thesis for Electronics Engineering Degree
at Huazhong University of Science and Technology

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Author: Ke Ma
Advisor: Tian Xia

现实生活中,大众习惯于通过多种方式来获取实时创作的音乐,却很少亲自参 与创作。原因是目前的实时作曲系统,往往需要专业的作曲经验,并且操作复杂。 为了克服以上的障碍,本文设计并实现了一个基于实感技术的手势实时作曲系统,用于帮助无创作经验的大众参与和享受作曲带来的乐趣。

本系统将英特尔最新的实感技术应用于手势识别中,帮助用户使用生活中常用 的自然手势,实时地创作出旋律和谐多变且具有和声结构的曲子。系统主要由以下 三个功能模块组成: (1)手势交互模块,通过 3D 实感摄像头捕捉并识别用户的手势,映射成各级的和弦输入; (2)实时作曲模块,根据和弦输入自动生成分解和弦 旋律、低音贝司律动和打击乐节奏。其中,分解和弦旋律的生成模块采用基于循环 神经网络的深度学习算法,用于生成具有和声关系且富于变化的琶音。低音贝司律 动的生成模块采用基于旋律轮廓的生成算法,用于生成乐句间自然连贯的 Walking Bass。(3)音乐输出模块,将实时作曲模块生成的 MIDI 和音频输出。

本文设计并实现的系统不仅可以帮助非专业人士完成专业作曲,还可以帮助音 乐学习者和作曲家完成即兴表演。基于自然手势的音乐创作方式,其互动性和音乐 性,使得本系统拥有广泛的应用场景和潜在的商业价值。

In general, the public is accustomed to achieve improvised music in many ways, instead of create compositions by themselves. The reason is that professional composing skills are required to handle the current real-time composition systems. Further, these systems are difficult to operate. To tackle the two obstacles, we have designed and implemented a RealSense-based gestural real-time composition system in order to involve users without special training into the pleasure of music composition.

We applied the recently delivered RealSense technology into gesture recognition. As a result, harmonic and diverse melodies can be generated by operating normally-used nature gestures. Our system consists of three modules: (1) gesture interaction. Users’ gestures are captured and recognized in real-time by 3D RealSense camera. The recognized results are mapped to scale chord inputs. (2) real-time composition. Along with the chord progressions, arpeggio melodies, walking bass lines and drum tracks are automatically generated by means of computer-aided algorithms. Firstly, harmonic and various arpeggios are generated based on a novel deep learning based algorithm combining gated neural unit (GRU) and tetrahedral context-sensitive L-system. Secondly, a contour-based bass generation algorithm is utilized for generate the global coherent walking bass. (3) Music output. Export the MIDI and audio generations out of system.

In this paper, our system is capable of relieving the obstacles of novices to creating musically harmonic compositions. In addition to the assistance for novices, our system has promising potentials to be applied in improvisation, offering help for music learner and composers. We proposed an interactive approach of utilizing nature gestures to control chords for music generating, which can be extend to widely use in commercial scenarios.

music gesture

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